The name Nir Ktëw Hadfow is derived from the Goblin language, as Nir Ktëw Hadfow was founded by Hëîv, who was culturaly Wood Elf.
Climate
Nir Ktëw Hadfow has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 28°C (82°F). Nir Ktëw Hadfow receives an average of 67 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Nir Ktëw Hadfow covers an area of nearly 10 km2 (4 mi2), and an average elevation of 14956 m (6118 ft) above sea level.
Overview
Nir Ktëw Hadfow was founded durring the early 10th century, by Hëîv. The establishment of Nir Ktëw Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Nir Ktëw Hadfow which required millitary assistance exterminate before the community could finish being built.
Nir Ktëw Hadfow was built using the conventions of Wood Elf durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Nir Ktëw Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Nir Ktëw Hadfow is buildings are arranged arrounded highly ordered system of crampt packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The city's cost-cutting-focused defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around Nir Ktëw Hadfow gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Nir Ktëw Hadfow can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Nir Ktëw Hadfow places a lot of value on education and being a learned individual.
Civic Infrastructure
Nir Ktëw Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Nir Ktëw Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nir Ktëw Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nir Ktëw Hadfow's parks.
Nir Ktëw Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nir Ktëw Hadfow.
Nir Ktëw Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Nir Ktëw Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Nir Ktëw Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nir Ktëw Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nir Ktëw Hadfow's public wards, blessings, and other arcane systems.
Nir Ktëw Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Nir Ktëw Hadfow's grid is powered by mana accumulators.
Nir Ktëw Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Nir Ktëw Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nir Ktëw Hadfow's natural decorations nor waterways.
Nir Ktëw Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Nir Ktëw Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Nir Ktëw Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Nir Ktëw Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Nir Ktëw Hadfow the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.
The Magmin near Nir Ktëw Hadfow are known to be more aggressive than normal.
Nir Ktëw Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Augury energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 4
Farmers: 6
Farm Laborer: 14
Hunters: 7
Milk Maids: 6
Ranchers: 3
Ranch Hands: 6
Shepherds: 5
Farmland: 9662 m2
Cattle and Similar Creatures: 595
Poultry: 7140
Swine: 476
Sheep: 23
Goats: 4
Horses, Mounts, and Beasts of Burden: 238
Craftsmen
Arms and Toolmakers: 4
Blacksmiths: 5
Bookbinders: 3
Buckle-makers: 3
Cabinetmakers: 5
Candlemakers: 9
Carpenters: 7
Clothmakers: 7
Coach and Harness Makers: 2
Coopers: 6
Copper, Brass, Tin, Zinc, and Lead Workers: 3
Copyists: 2
Cutlers: 2
Fabricworkers: 6
Farrier: 13
Furriers: 1
Glassworkers: 8
Gunsmiths: 5
Harness-Makers: 2
Hatters: 4
Hosiery Workers: 1
Jewelers: 2
Leatherwrights: 5
Locksmiths: 2
Matchstick makers: 3
Musical Instrument Makers: 3
Painters, Structures and Fixtures: 3
Paper Workers: 3
Plasterers: 3
Pursemakers: 4
Roofers: 2
Ropemakers: 2
Rugmakers: 2
Saddlers: 4
Scabbardmakers: 5
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 8
Tailors: 17
Tanners: 3
Upholsterers: 3
Watchmakers: 3
Weavers: 7
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 3
Butchers: 6
Chandlers: 6
Chicken Butchers: 6
Entrepreneurs: 2
Fine Clothiers: 6
Fishmongers: 5
Florists: 1
Potion Sellers: 3
Resellers: 8
Spice Merchants: 3
Wine-sellers: 5
Wheelwright: 3
Woodsellers: 2
Service workers
Bakers: 11
Barbers: 9
Coachmen: 3
Cooks: 10
Doctors: 5
Gamekeepers: 3
Grooms: 2
Hairdressers: 8
Healers: 6
Housekeepers: 8
Housemaids: 14
House Stewards: 6
Inns: 2
Laundry maids: 4
Maidservants: 7
Nursery Maids: 4
Pastrycooks: 9
Restaurateur: 10
Tavern Keepers: 9
Specialized Laborer
Ashworkers: 3
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 4
In-Town Couriers: 5
Long Haul Couriers: 5
Dockyard Workers: 4
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 6
Millers: 5
Miners: 5
Oilmen and Polishers: 3
Postmen: 5
Pure Finder: 3
Skinners: 7
Sugar Refiners: 1
Tosher: 3
Warehousemen: 9
Watercarriers: 5
Watermen, Bargemen, etc.: 6
Skilled Laborers
Accountants: 3
Alchemist: 3
Clerk: 4
Dentists: 2
Educators: 6
Engineers: 3
Gardeners: 2
Mages: 1
Plumbers: 2
Pharmacist: 2
Professors: 1
Scientists: 1
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 3
Civil Clerks: 5
Civic Iudex: 2
Consultants: 1
Exorcist: 5
Fixers: 2
Kami Clerk: 4
Landlords: 4
Lawyers: 2
Legend Keepers: 3
Militia Officers: 29
Monks, Monastic: 8
Monks, Civic: 7
Historian, Oral: 5
Historian, Textual: 2
Policemen, Sheriffs, etc.: 5
Priests: 8
Rangers: 3
Rat Catchers: 3
Scholars: 3
Spiritualist: 4
Slayers: 1
Storytellers: 9
Military Officers: 8
Cottage Industries
Brewers: 6
Comfort Services: 10
Enchanters: 2
Herbalists: 2
Jaminators: 7
Needleworkers: 7
Potters: 4
Preserve Makers: 6
Quilters: 3
Seamsters: 13
Spinners: 6
Tinker: 2
Weaver: 6
Artists
Actors: 2
Bards: 3
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Fine Furniture Carpenters: 1
Glaziers: 2
Inlayers: 2
Musicians: 6
Painters, Art: 1
Playwrights: 2
Sculptors, Art: 2
Wood Carvers: 8
Writers: 7
Produce Industries
Butter Churners: 8
Canners: 7
Cheesmakers: 8
Ice Merchants: 1
Millers: 4
Picklers: 3
Smokers: 3
Stockmakers: 2
Tobacconists: 3
Tallowmakers: 5
834 of Nir Ktëw Hadfow's population work within a Foundational Occupation.
47 work in Agriculture
190 work as Craftsmen
64 work as Merchants
130 work as Service Workers
85 work as General Laborers
31 work as Skilled Laborers
128 work as Civil Servants
74 work in Cottage Industries
41 work as Artists
44 work in Produce Industries
1499 of Nir Ktëw Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 47 (2%) are noncontributers.
Points of Interest
Nir Ktëw Hadfow is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Nir Ktëw Hadfow might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.
Nir Ktëw Hadfow has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of Nir Ktëw Hadfow's local festivals commemorates this miracle.